Former Pro Gamer Recently Raised a $12M Series A Despite the Market
-------------------------------------------------------------------------------------------------------------------------------------------
Looking for Non-Dilutive Capital?
The cost of equity capital is getting expensive; debt or working capital might be a better option if you're already generating revenue, and it's non-dilutive.
We've made it easier than ever to get matched with private capital providers and receive offers in minutes, not weeks or months.
*We don't charge any fees to source you debt*
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Nick Persevered Over an Attempted Sabotage of His Round From a Competitor 😱
In this episode, Nick Cuomo, CEO of AllStar.gg, shares his journey from the esports world as a former pro gamer to founding a gaming technology startup. With a background in graphic design, digital marketing, and SaaS sales, Nick discusses his career path and the evolution of AllStar's mission to empower gamers as creators.
Nick walks us through his fundraising journey, detailing how he attracted investors by optimizing user growth and engagement metrics. He also discusses the importance of building strategic connections and staying adaptable to market shifts, while offering practical advice for maintaining resilience during the fundraising process.
Here's what you're in for:
- 00:00 Intro
- 00:31 Nick's Journey into gaming and entrepreneurship
- 10:50 Fundraising journey and initial challenges
- 21:11 The fundraising process
- 26:25 Adapting to market shifts and raising Series A
- 35:37 Metrics and benchmarks that attracted investors
- 39:47 Advice for founders
ABOUT NICK:
Nick Cuomo is a former professional gamer and viral gaming video creator. With over 15 years of experience in technology, marketing, software, sales, and digital media, Nick's entrepreneurial spirit led him to establish Allstar in 2019. Their mission is to empower gamers to become creators by simplifying the process of sharing gameplay through innovative technology.
Connect with Nick on:
Linkedin: /cuomon
Website: www.nickcuomo.com
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Free Fundraising Resources
🤓 - Free pitch deck reviews - Submit your deck
💸 - Access working capital fast - Explore options for free
😍 - Free list of AI Recommended VCs - Apply for free
👨💻 - Free fundraising coaching session - Schedule 15 minutes with us
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Premium Resources
🗓️ - Book a one-hour private capital strategy call - Book Now
💫 - Pitch deck design services for founders by VCs - Decko
💼 - Startup Legal Services - Bowery Legal
📚 - Startup Friendly Accounting Services - Chelsea Capital
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Upgrade to Thunder Premium to Unlock:
-
Access to VC firms' team tabs to see active partners of the fund & their LinkedIn
-
Navigate a VC's portfolio to see relevant portcos or competitors, quickly find their founders on LinkedIn to connect with them, and request warm introsA downloadable CSV with the investor emails & LinkedIn URLs
-
Ability to filter your matches and adjust your profile
-
LiteCRM to track your progress
-
Request intros to VCs directly through the platform
-
Get our fundraising guide on how to increase your odds of getting a meeting
- Upgrade to lifetime access (one-time fee of $497) and get a free coaching session
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Let's Connect:
- Hosted by Jason Kirby - https://www.linkedin.com/in/jasonrkirby/
- Subscribe to our weekly newsletter for market and industry news and tips when it comes to raising capital and growing your business - https://join.thunder.vc
- Seeking to raise capital? Get your list of target VCs by creating a free profile here - https://web.thunder.vc
- Looking to raise debt? Explore tailored debt options for free by completing a profile at https://debt.thunder.vc
- Thank you for being a loyal subscriber to Fundraising Demystified. We appreciate your support, and we're excited to continue bringing you more inspiring stories from successful founders.
Allstar.gg’s Nick Cuomo: Fundraising Lessons from Pre-Seed to A
Published:
Episode page: https://blog.thunder.vc/nick-cuomo
Watch the conversation: YouTube link (opens in new tab)
Summary
- Guest: Nick Cuomo, CEO & Co‑founder of Allstar.gg; Host: Jason Kirby.
- Origin story: From Counter‑Strike pro to designer and SaaS sales leader, launching Allstar in 2019 to make sharing gameplay “simpler than posting a selfie.”
- Funding path: $415k pre‑seed (incl. Mark Cuban), multi‑group seed near $3.85M, seed+ ~$2.2M insider, then Series A $12M led by Drive Capital.
- What worked: Partnerships as a scalable growth channel; strong engagement and monetization benchmarks; exemplary data room.
- Founder advice: Keep going—only you can stop you; line up warm intros; prepare a great data room; treat fundraising as a separate process from execution.
- Topics: AI video (OpenAI Sora), esports roots, angels vs. VCs, CRM‑driven raise, valuation/dilution trade‑offs.
Jason Kirby: Hey everyone, welcome back to Fundraising Demystified. Today we are welcoming Nick Cuomo on the show, CEO and co‑founder of Allstar.gg. Welcome to the show, Nick.
Nick Cuomo: Thanks Jason, glad to be here, appreciate you having me.
Jason Kirby: I’m excited to share your story. You’ve raised a couple of rounds of financing, most recently a Series A mid last year. I’d love for the audience to get to know you—your background, your story, and what led you to starting Allstar.
Nick Cuomo: Totally. I’m a former pro gamer; I played Counter‑Strike in high school and college, and it left a big impression on me. My claim to fame was making videos that went viral before YouTube and Twitch existed. At the next tournament I went to, the room shifted—people wanted to talk to me and watch how I played. That stuck with me.
Much later I realized I was lucky: I was creative, technical, had a fast computer, and time. Creating and distributing content was fun for me—but for most gamers it’s labor‑intensive and hard. We started Allstar in 2019 to change that. Our mission: enable any gamer to be a creator. We build tech that makes sharing your gameplay simpler than posting a selfie. We’re gamers building tools that make creating content easier and more fun.
Jason Kirby: I appreciate the context. OG esports before “esports” was a brand! You were early, but you also built a whole career before Allstar.
Jason Kirby: What was the general arc of your career leading up to Allstar?
Nick Cuomo: I met great people in esports who helped early in my career—running tournaments, event admin, pitching Dust‑Off at Samsung Experience in NYC—jobs I got through esports connections. Then I had to retire from esports to finish college. I’m a graphic designer by trade; I designed and coded websites for small businesses—first client was my high‑school design teacher—and did work for brands like NVIDIA and NASCAR through esports contacts.
I freelanced for years with contractors, always entrepreneurial. Then I tried working for someone else—joined Blue Fountain Media, a digital studio/agency in NYC that did marketing, mobile apps, websites. Over four‑plus years I became a senior account director, running about a third of the company and learning digital marketing, product, and team leadership. Most recently I was at Movable Ink, a venture‑backed SaaS company in New York, leading sales teams and learning SaaS sales from the inside as the company scaled from ~$10M to near $100M ARR while headcount grew from ~75 to 300+.
Nick Cuomo: I fell in love with startups. I saw momentum in gaming: friends starting companies, getting funded; stadiums like Barclays Center filling. I still played games and wanted to share moments, but existing tools weren’t satisfying. With my skill set and network, I felt prepared to recruit the team and build the product. That drew me back to gaming and into Allstar.
Jason Kirby: That’s a well‑articulated journey—accumulating the experience to build something aligned with your passion.
Nick Cuomo: Not all founders have that path. Some drop out at 22 and make it work. It’s valid to have a 10‑year career, then find your problem and start your first company in your 30s. There’s no single template.
Jason Kirby: It’s 2019—you launch Allstar to make clipping easy. As a user, I know the pain; I’d sometimes just snap a photo of the victory screen with my phone.
Nick Cuomo: Exactly. Everyone shares selfies because there’s an AI‑powered, multi‑lens camera in your pocket. Gaming tools aren’t that easy, and the output quality depends on your hardware and editing skills—time or money. That’s not what gaming is about.
Jason Kirby: Topical tangent: OpenAI’s Sora announcement—compliment or competitor for Allstar users?
Nick Cuomo: We were talking about it in Slack. It’s powerful—and a bit scary. In gaming context, it should help us deliver more compelling creator tools and further democratize content, closing the gap between pros/top creators and everyone else—the 99% who play, watch, and spend. Faster, cheaper, easier tools mean more and better content from more people.
My other take: like CG in movies, at first it tricks your mind, then the brain adapts. Early gen‑AI video wowed us; then we learned to spot the tells. I’m curious whether we’ll distinguish generated vs. captured content as the tech advances.
Jason Kirby: Back to Allstar—at some point you raised money. Where were you when you first started and what was that like?
Nick Cuomo: First we pitched investors while still employed, thinking we’d quit after closing. Investors said, “If you’re not all‑in, how can we be?” So we quit and bootstrapped ~18 months without salary. Fundraising is a different skill than sales; there’s some overlap but it took time to learn the investor language and thresholds.
We began raising pre‑seed via friends & family—blue‑collar backgrounds, so modest checks. Our attorney, Neil Friedman, became one of our earliest investors and connected us to Mark Cuban. While leaving for my engagement trip, Mark replied with questions; I did diligence from Florence on my giant gaming laptop. He said yes, oversubscribed the pre‑seed, and social proof kicked in.
Jason Kirby: What’s it like having Mark Cuban on your cap table?
Nick Cuomo: He’s great—doesn’t bother us, there when needed, and he’s reinvested. He’s incredibly fast and grasped what made us special. We communicate by email—my preference for clarity and speed. He’s helped with intros and advice; not all investors are like that.
Jason Kirby: How much did you raise and over what timeline?
Nick Cuomo: $415k pre‑seed over ~3–4 months on rolling SAFEs. No salaries—cash went to first hires, office, infra, marketing, and early PMF validation.
Jason Kirby: Is your co‑founder technical? How did you build v1?
Nick Cuomo: Yes—Gavin is our CTO. We met at Blue Fountain Media. He’s a true full‑stack “open a terminal and fix it” engineer. We bonded over classic PC games. I’m creative/product; he’s technical/methodical—great balance. I designed v1; he built it with support. He now leads a larger eng team.
Jason Kirby: Co‑founders help a lot in raising and resilience.
Nick Cuomo: Data suggests multi‑founder startups perform better. Beyond execution, it’s the emotional support through a tough journey.
Jason Kirby: You ultimately raised close to $4M seed. When did you decide to raise and what was that process?
Nick Cuomo: About six months into pre‑seed runway we saw strong traction—compounding growth and feedback—so we prepped a seed. COVID’s onset froze capital, so we delayed until end of 2020. It takes ~90 days to prepare: materials, pipeline, intros. We ran an eight‑week process pitching VCs and angel groups. New York Angels led with a term sheet after a 10‑minute Zoom pitch to ~85 investors. We oversubscribed—targeted $2M, raised $3.85M with VCs and angel groups participating.
Jason Kirby: Did you change valuation as you oversubscribed?
Nick Cuomo: Pre‑money stayed; post increased. With many groups and individual angels, changing terms mid‑process risks meltdown—minimums, timelines, etc. It was a careful dance and an atypical round structure.
Jason Kirby: Angels only or institutional too?
Nick Cuomo: Mix: VCs like Studio VC, Gaingels, J Ventures, Emerging Ventures; angel groups like New York Angels (lead), Miami Angels, Sand Hill Angels, and others.
Jason Kirby: Then market turned. How did you approach the Series A environment?
Nick Cuomo: We watched venture sentiment and extended runway: cut costs, paused paid marketing as efficiency declined, and looked for new growth. We found a tech‑enabled partnership channel that skyrocketed acquisition and engagement—our “pour gas on the fire” moment. We did a small insider seed+ (~$2.2M on SAFEs) to shore up runway, then pursued Series A.
Jason Kirby: How did you run your Series A process?
Nick Cuomo: We set up Salesforce, built a proper pipeline, hit the road post‑COVID (e.g., GDC), prioritized lead‑capable firms, and maintained lots of at‑bats. We opened a complete data room before kicking off. After advanced conversations with several firms, Drive Capital led—partner meeting in Columbus with a term sheet on the spot. They said our data room was one of their favorites.
Jason Kirby: What made the data room special?
Nick Cuomo: We over‑delivered: beautifully designed traction slides, abundant supplemental data, and investor‑friendly organization—probably two levels beyond necessary. We also hosted it on a branded, white‑labeled open‑source data room Gavin deployed for great UX.
Jason Kirby: What metrics won investors over (beyond a pretty data room)? And business model?
Nick Cuomo: Several: rapid user growth; volume of content created and engagement; bottom‑funnel traction with creator‑tool power users; monetization benchmarks comparable to industry leaders (e.g., conversion rates, ACV). Our mobile app beta had exceptional engagement (investors triple‑checked). The overall story—scalable partnerships + strong monetization signals—was compelling.
Jason Kirby: Final tactical: why raise $12M specifically?
Nick Cuomo: Always think in ranges. If you can take more at acceptable dilution and terms, you should. Amount depends on valuation, dilution tolerance, cap table health, and what’s actually available. We could have gone a bit higher or lower; $12M fit our plan and the syndicate dynamics. It wasn’t exactly where we started but within range.
Jason Kirby: Parting advice for founders raising now?
Nick Cuomo: Don’t let others dissuade you. The only thing that can stop you is you. Expect the jagged journey—hard then easy then hard again—and keep going. Line up warm intros, maintain great advisors, prepare a tight data room, and treat fundraising as its own process separate from execution.
Jason Kirby: Best way to follow or contact you?
Nick Cuomo: Email nick@allstar.gg, connect on LinkedIn (search Nick Cuomo or allstar.gg), and my site (nickcuomo). Always happy to help other founders when schedule permits.
Jason Kirby: Nick, thanks for sharing your insights. Great having you on the show!
FAQ
What is Allstar.gg and why was it created?
Allstar.gg builds creator tools that make sharing gameplay as easy as posting a selfie, democratizing gaming content so any gamer can be a creator.
How did Allstar’s pre‑seed come together?
After bootstrapping ~18 months, the team raised $415k on SAFEs from friends, family, and angels—including a pivotal check from Mark Cuban that oversubscribed the round.
What drove the seed and Series A rounds?
Compounding user traction and, later, a scalable partnership channel for acquisition and engagement. Seed closed at ~$3.85M; Series A raised $12M led by Drive Capital.
What metrics resonated with investors?
Rapid user growth, content and engagement volume, strong bottom‑funnel monetization signals, and mobile app engagement benchmarks that compared favorably to industry leaders.
What advice did Nick share for founders fundraising now?
Persist. Use warm intros. Prepare an exceptional data room. Treat fundraising as its own discipline separate from building. Expect a jagged emotional journey.